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[Developer's Blog] |
| Some news..2010-05-12 04:48:17 Hello all, this is Dragoonith. I'm sad to announce that Mark has decided that he wanted to focus on some more important things in his life. (Schoolwork, Classes). So he is leaving Titans-Server. He said it may not be permanent, he will always have a spot here, whatever he decides. This is what he addressed to everyone:
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| Space by Accident2010-04-25 18:51:06 While I was working on database saving for characters, I accidentally made it save your Z coordinate as your Y. I ended up logging in the middle of space. A high level training area for NPCs in fact. At least here is a rough idea of what training will look like in space!
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| Rewrote item info packet2010-04-25 13:13:06 The item info packet is one of the main ways that ucgo gets and responds with info about your character. The whole game revolves around items and containers. This packet caused us the most trouble and also the most success. Originally the data we sent was quite static, but allowed us to get in game. Afterwards it was rewritten with a switch inside of it to express its different swap, update and initialize sub-structures. This switch became troublesome when it was time to take other containers like vehicles and weapons into account. Today I rewrote the devil with a much more simplistic interface. There are actual objects to represent these sub-structures. The great variation in the incoming data is sorting almost automatically now and is very easy on the eyes to read. The different sub-structures also share common properties that I have allowed to be inherited from each other. To the average user this would mean that we're almost at the point where we can implement the home run on the server. Since the CMS is almost complete, most of the work from here on out will be more content related things just as NPCs are. |


